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AcceptsTyping

mixes in with Viewable

AcceptsTyping



Operations

Get list of all operations

AcceptTyping
Activate
CurrentTypingTarget
Deactivate
DefaultKeyboard
DispatchExtendedKeys
DispatchKeys
DoneTyping
Retype
SetCurrentTypingTarget
TypeKeys


Attributes

Get list of all attributes

Editable
ModeAlteration


Fields

No fields are defined by AcceptsTyping or any of its superclasses.


Instance template

Class AcceptsTyping cannot be instantiated.


Class definition

// This include statement will be replaced by a line of the form

// define interface XXXXPlatformInterface

#include "DefinePlatformSpecification.h"

    class PlatformSpecification = 1;
    intrinsic CheckPlatform = 1;

end interface;
Define Class AcceptsTyping;
    mixes in with Viewable;

    // managing the typing target
    intrinsic CurrentTypingTarget(): AcceptsTyping;
    intrinsic SetCurrentTypingTarget(newTarget: AcceptsTyping);

    // typing
    intrinsic DispatchKeys(keys: CharactersPointer; count: Unsigned);
#ifdef WINDOWS
    intrinsic DispatchExtendedKeys(keys: CharactersPointer;
        count: Unsigned; extendedKey: Unsigned);
#endif

    // managing the typing target from the point of view of a specific object
    operation AcceptTyping(), noFail;
        // ask an object to become the current typing target
    operation DoneTyping(), noFail;
        // ask an object to stop being the current typing target

    // notification about being the target
    // using Activate, you can refuse to accept typing by failing with exception: cannotActivate
    // using Deactivate, you can refuse to yield to another typing target with exception: cannotDeactivate
    operation Activate(), noFail;
        // override to do extra setup before the user can type into your object (will always be called)
    operation Deactivate(), noFail;
        // override to do extra cleanup after the user is done typing into your object (will always be called)

    // willingness to be edited
    attribute Editable: Boolean, readOnly;

    // control of which keybaord is used
    operation DefaultKeyboard(): Viewable;

    // control of keyboard mode
    // getter return kDefaultAlphabetMode.
    // setter do nothing
    attribute ModeAlteration: UnsignedShort;

    // accepting keys (starts with TypeKeys, which is built into Viewable)
    overrides TypeKeys;
    operation Retype(newCharacter: Character);
        // type a composed character over uncomposed piece
end class;